Why I think DmC is Not a Bad Devil May Cry Game
This is probably one of those posts can and will leave many people but hurt, especially those people that are diehard fan boys who find it enough that the game’s protagonist changed hair color to scorn and ridicule this entry. If you’re one of those people, you should probably stop reading now.
If you ask gamers how they feel about this game you’re going to get a lot of divided opinions. People playing Devil May Cry for the first time are most likely to love this game well people who play previous games (like I have) are most likely to dislike it, and here’s why:
- The game changed
- Story changed
- Characters changed
Is this a good thing to do to franchise that has so many fans? It absolutely is not. But is this necessarily a bad thing? I said it’s not.
As somebody who played all previous games multiple times across multiple platforms and considers myself to be a fan of the series, I will say this game lived up to my expectations even though they are always pretty high for a DMC game and managed to keep me interested for a dozen playthroughs. Not only that but I feel like every aspect of this franchise has been improved with this entry.
Now hold on just for a minute and listen to what I say before throwing your tomatoes (just like you thrown when you saw Dante’s new appearance, or, just get the game yourself using a PSN code generator withouth having to worry about spending your money on something that you would not like (which may only happen if you choose to fanboy hard, honestly). Check here on how to get free PSN codes.
In previous domain cry games the story is as cliché as it gets. You are a good guy on his quest to more or less save the world. You do so because some hot chick Trish, that you later come to care about for reasons not really explained, asked you to do it. What you don’t know is that she’s actually your enemy sent to manipulate and kill you.
As you play the game she eventually reveals her true face. Dante defeats her but decides to spare her life telling that he will kill her if he meets her again. Later in the game when Dante is weak and about to be killed she takes the killing blow in order to save him. This triggers strong emotional burst in our protagonist, he gets enraged obtains previously inaccessible power within them and is even more badass than he was up until that point.
Two games later were introduced to series main antagonist, Dante’s brother Virgil. Now Virgil is one of the bad guys or bad for the sake of having a bad guy in a plot. He raises this huge pillar that’s supposed to open a portal from demon’s to human’s world, from which he would gain some unimaginable power. Our protagonist, once again embarks on a quest to save the world.
If you compare this with the story of DmC, it’s not that different. However in the latest game there is an actual character development. Dante starts off as a selfless prick who doesn’t really care for anything or anybody other than himself. A girl appears on his door one morning warning him about the upcoming danger. He does not trust her but follows her out of curiosity and he leads him to a man she works for who happens to be his brother and so the two meet, setting up a stage for a story to develop further, gradually.
He learns the truth of who and what he is and founds a reason to fight the demons alongside his brother and his organization, that have subtly enslaved all of mankind. As the story progresses Dante embraces more and more of his human side, grows fond of his brother and the girl that’s helping them with their plan. At the end they have a clash of opinions which leads to clash of swords resulting separate ways for their further stories.
Not much to say about this one. Good old classic Devil May Cry stylish combat. DmC battle system feels much smoother, more fluid and equally spectacular as the ones in the previous games. However it is notably less challenging compared to any older game.
DMC games are known to be notoriously difficult and devilishly challenging, a game not for everyone, yet, I cant shake the feeling that it was as it is simple for the fact that the games were much more restrictive compared to the new one. In DMC3 you were forced to choose a weapon and a style to use for that level, in DmC you have it all at the same time. You may switch to whatever weapon you feel is the best suited for the situation at any given time and use it for the time being, while in previous games, in order to prepare adequately, you would need to play the level at least once before to know it.
On a bright side, if you’re looking for a challenge, difficulties past Nephilim like, Dante Must Die will without a doubt provide you with a sufficient amount. While not as hardcore as it predecessor, I still view it as a superior title and find it much more enjoyable to vanquish hordes of enemies in DmC’s bloody palace than in DMC3/4.